Thursday, October 10, 2013

Official Playtesting Results!

Today in class, we were given the opportunity to playtest Shipwrecked! among three different groups of new testers, or testers completely unfamiliar to the game experiencing it for the first time. Some of the questions we sought to answer in testing our card game were: What could we change? What did testers like the most? What would testers prefer the game to do differently? And perhaps the most important question specifically pertaining to our game: Did testers feel our game was balanced? Needless to say, I think we were all pleased with the results of our test run-throughs today.

After three test plays, the overall impressions of our game were almost unanimously positive. Players lauded the witty and often funny encounters, praised the wide array of items, and especially were enamored with the treasure chest of rations! As far as suggestions on what we could do different, players had almost nothing but praise for the actual mechanics of the game, with most suggestions pertaining only to the presentation of the cards and layout of the game. One glaringly absent element of our game were the physical tokens representing the boat pieces. As much as players loved the tokens denoting the rations, players often asked why we didn't have a physical boat piece to give them.

That said, hearing praises such as, "Your game was the most fun so far!", "Your game is one I could definitely see myself playing!", and "I like your game even more than ours!", I know I speak for my entire group when I say we're extremely proud with how far Shipwrecked! has progressed. Hearing and actually seeing players appreciate your efforts, especially players who have made similar efforts to create fun games themselves, truly was rewarding today, and I look forward to next week when we're able to present our finished product!

Wednesday, September 18, 2013

A Reflection Upon Week 1: Our Groundwork

So, with a full week in the bag since the inception of Shipwrecked!, the main questions on your mind are most likely: what on earth is Shipwrecked! and what do you have to show so far? Shipwrecked!, the brainchild of Paul Munnelley, Alex Kitchen, and Chris Pantuso, is a survival-based card game pitting players against not only each other, but also against the natural dangers of the deadly, tropical wilderness.

In developing the basic idea behind our game, we wanted to make sure we met some of the "Player Experience Goals" discussed in class last Thursday. Through our fast-paced, quick-thinking game, we've made our best efforts to create the basis for a game in which a sole survivor is crowned through a series of well thought out decisions.

In Shipwrecked!, players take on the roles of survivors stranded on a mysterious island. Forced to scavenge items as the game progresses, the survivors must overcome obstacles that present themselves not only to each individual player, but at times to the whole island. Through a clever balance of trust and deceit, survivors may band together to form alliances or turn against each other, all in an effort to vie for the coveted escape from Shipwreck Island.

The catch?

There's only room for one.